How a Last of Us Part II Level is Made

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// This video focuses on one of Ellie's levels in the chapter "Seattle: Day 1", and does not contain any major story spoilers //

In this episode of Game Maker's Toolkit, I chat to The Last of Us Part II designer Evan Hill about the creation of the game's best level.

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Note: This video is not sponsored by Sony. Evan no longer works for Naughty Dog, so was not acting on behalf of the developer. I did receive a free copy of the game, but also purchased my own.


Florent Lebrun's concept art

Rado Markovic's concept art

David Baldwin's models

Huan Tran's unlit Ellie

As Naughty Dog Crunches On The Last Of Us II, Developers Wonder How Much Longer This Approach Can Last | Kotaku

Rockstar responds to blowback over Red Dead Redemption 2 team’s ‘100-hour’ workweeks | Polygon

Gear I Use (Affiliate Links Help Support GMTK)

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⚙️ My audio interface -
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Games shown in this episode (in order of appearance)

The Last of Us Part II (Naughty Dog, 2020)
Uncharted: The Lost Legacy (Naughty Dog, 2017)
Red Dead Redemption 2 (Rockstar Studios, 2018)

Music used in this episode

Music provided by Music Vine -

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